[LayaAir 2.0]在Unity中无法导出模型动作

各位好,我在使用Unity 2017.4.22f1的时候,只要在GameObject上增加Animator导出就会报错。使用的是2.0.0的unity插件.
增加和删除avatar都无济于事.
 
错误是:
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,System.String].get_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150)
q.a (UnityEngine.GameObject A_0, .i A_1, Boolean A_2)
q.a (UnityEngine.GameObject A_0, .i A_1, System.Collections.Generic.List`1 A_2)
q.a (UnityEngine.GameObject A_0, .i A_1, .i A_2, Vector3 A_3, Quaternion A_4, Vector3 A_5, System.String& A_6)
q.a (UnityEngine.GameObject A_0, System.String A_1, .i A_2, Boolean A_3, Boolean A_4)
q.i ()
q.j ()
q.b (System.String A_0)
b.a (Boolean A_0, Int32 A_1, System.String A_2)
b.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:295)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:288)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:255)

 
附上我的unitypackage
已邀请:

SNAKE

赞同来自: Zong

我把Unity的Animation里关于Blend Shape修改的部分全删了再导出就可以了.

Aar0n

赞同来自:

排除检查animator中有用到哪些不支持的属性。

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