[]场景directional_light,active问题
测试代码:
private sysActiveScene(){
var light = this.battleScene.getChildByName("directional_light");
light.active = !light.active;
TimerManager.instance.setTimeout(this.sysActiveScene,this,500);
}
this.sysActiveScene();就是每0.5秒设置light 激活和非激活.
然后场景表现看着像light叠加了
private sysActiveScene(){
var light = this.battleScene.getChildByName("directional_light");
light.active = !light.active;
TimerManager.instance.setTimeout(this.sysActiveScene,this,500);
}
this.sysActiveScene();就是每0.5秒设置light 激活和非激活.
然后场景表现看着像light叠加了
没有找到相关结果
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2 个回复
杜1
赞同来自: 此刻该沉默
此刻该沉默
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已修复,感谢反馈