[code]
console.log(Laya)
Laya.MiniAdpter.init()
Laya3D.init(0, 0, true);
Laya.stage.scaleMode = Laya.Stage.SCALE_FULL;
Laya.stage.screenMode = Laya.Stage.SCREEN_NONE;
var scene = Laya.stage.addChild(new Laya.Scene());
if(false) {
eval(23)
}
console.log(wx.request)
//初始化照相机
var camera = scene.addChild(new Laya.Camera(0, 0.1, 100));
camera.transform.translate(new Laya.Vector3(0, 2, 5));
camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false);
camera.clearColor = null;
//方向光
var directionLight = scene.addChild(new Laya.DirectionLight());
directionLight.color = new Laya.Vector3(0.6, 0.6, 0.4);
directionLight.direction = new Laya.Vector3(1, -1, -1);
Laya.Stat.show(0,30)
var box = scene.addChild(new Laya.MeshSprite3D(new Laya.BoxMesh(0.5, 0.5, 0.5)));
console.log(3)
var boxMat = new Laya.StandardMaterial();
boxMat.diffuseTexture = Laya.Texture2D.load("https://s2.d2scdn.com/2018/1/2/474ebb47-f3af-4426-bc07-848524d9beb6/timg.jpg");
box.meshRender.material = boxMat;
// var ape = new Laya.Sprite()
// Laya.stage.addChild(ape)
// ape.loadImage('https://s2.d2scdn.com/2018/1/2/474ebb47-f3af-4426-bc07-848524d9beb6/timg.jpg')
// console.log(123120, ape)
// Laya.loader.load('res/mao.jpg', Laya.Handler.create(this, function (){
// var t = Laya.loader.getRes('res/mao.jpg')
// console.log(t)
// var a = new Laya.Sprite()
// a.graphics.drawTexture(t, 0,0)
// a.scaleX = 0.3
// a.scaleY = 0.4
// a.pos(0,300)
// Laya.stage.addChild(a)
// }))
// ape.pos(100, 200)
// var c = -15
// Laya.timer.frameLoop(40, null, function () {
// c += 0.00001
// console.log(c)
// camera.transform.rotate(new Laya.Vector3(c, 0, 0), true, false);
// });[/code]