[code]/*
游戏地图
*/
function GameMap(){
this.MapRowNum = 100;
this.MapColNum = 100;
GameMap.super(this);
this.init();
}
Laya.class(GameMap, "GameMap", laya.display.Sprite);
var _proto = GameMap.prototype;
_proto.init = function(){
var boxSp = new laya.display.Sprite();
// boxSp.cacheAsBitmap = true;
for(var i = 0; i < this.MapRowNum; i++){
for(var j = 0; j < this.MapColNum; j++){
var box = new laya.display.Sprite();
box.graphics.drawRect(0, 0, 30, 30, null, "#e6e4ef", 1);
box.x = i * 30;
box.y = j * 30;
boxSp.addChild(box);
}
}
boxSp.cacheAs = "bitmap";
this.addChild(boxSp);
}[/code]
boxSp.cacheAs = "bitmap";
如果去掉这句话可以显示 是内部设置了??