Laya.timer.frameLoop(1, this, this.resetPosition);
resetPosition(): void {
var aniMonkey: Laya.Sprite3D = scene.getChildByName("monkey") as Laya.Sprite3D;
aniMonkey.transform.position = new Laya.Vector3(math,math,math);
}
Laya.Tween.to(aniMonkey.transform.position, { x: math1, y: aniMonkey.transform.position.y, z: aniMonkey.transform.position.z }, 5000);