感觉设置机身居中无法理解,还不如设置轴心点容易理解.
playAction(action): void {
this.body.play(0, true, action);
var bounds: Laya.Rectangle = this.body.getBounds();
//设置机身轴心从左上角到中心
this.body.pivot(bounds.width / 2, bounds.height / 2);
//设置机身居中
//this.body.pos(-bounds.width/2,-bounds.height/2);
}