if(msg.type == 1)
{
_gameTableScene["donghua"+ transformToDesignIndex(msg.index)]._childs[0].play();
_gameTableScene["donghua"+ transformToDesignIndex(msg.index)]._childs[0].loop =false;
}
_gameTableScene["donghua"+ transformToDesignIndex(msg.index)]._childs[0].on(Event.COMPLETE,null,OnAnimation());
function OnAnimation():void{
_gameTableScene["donghua"+ transformToDesignIndex(msg.index)].visible =false;
_gameTableScene["donghua"+ transformToDesignIndex(msg.index)]._childs[0].clear; //清空对象池
}