lflluofenli w1114367261 是啊,我做了这个设置mat1 = materials[m] as BlinnPhongMaterial; mat1.alphaTest = true; mat1.alphaTestValue = 0.5; mat1.renderMode = BlinnPhongMaterial.RENDERMODE_TRANSPARENT; mat.albedoColor.w = value;好像还是没有效果,能够问下是哪里设置少了吗?