对你要应用滤镜变化的显示对象进行封装或者写子类继承,然后将亮度、对比度、饱和度、色相等参数作为getter和setter,以写子类继承为例:
[code]public class CustomBitmap extends Sprite
{
public function CustomBitmap()
{
}
public get luminance():Number
{
//返回亮度参数值
//...
}
//亮度,其他一样
public set luminance(value:Number):void
{
//你自己的处理代码
//...
}
}
var displayObj:CustomBitmap = new CustomBitmap();
Tween.to(displayObj,{luminance:1.2},300);[/code]