[code]var bone:Laya.Bone = this.mTemplete.mRootBone.findBone("头");
let angle:number = Math.atan2(Laya.stage.mouseY - (this.y - bone.transform.y), Laya.stage.mouseX - (this.x - bone.transform.x))*180/Math.PI;
angle = Math.floor(angle);
bone.rotation =angle;[/code]