183*****755 开发环境:Unity5.5.2以上,LayaUnityPlugin(建议一直用最新版),layaAir1.76以上开发流程: 1.在Unity中做好粒子特效后,使用Laya官方插件Unity Plugin导出,具体的导出方式与导出U3D静态场景一致,具体可参考Laya3d官方学习视频:https://ke.qq.com/webcourse/index.html#course_id=170225&term_id=100198842&taid=915906071009521&vid=u14146ukw6f 2.导出后,在laya 3d场景中直接加载使用即可,具体可参考官网3d示例:http://layaair.ldc.layabox.com/demo/?D3Advance_ParticleShurikenSample开发须知: 1.美术制作过程中一定要尽量降低粒子的数量,不要在unity中加入任何无用的空节点,这样都会造成很大的性能开销; 2.因为unity自带的粒子系统庞大而复杂,laya3d短时间内无法支持所有的功能,会根据优先级逐步开发,以下是所有不支持属性的列表,会根据支持程度同步更新(如下) Start Speed -> Curve, Randow Between Two CurveStart Size -> Curve, Randow Between Two Curve3D Start Rotation -> Curve, Randow Between Two CurveStart Rotation -> Curve, Randow Between Two CurveStart Color -> Gradient, Randow Between Two GradientEmission -> Rate over DistanceShape -> Shape -> Mesh, Mesh Render, Skinned Mesh Render, EdgeLimit Velocity over LifetimeInherit VelocityForce over LifetimeColor by SpeedSize by SpeedRotation by SpeedExternal ForcesNoiseCollisionTriggersSub EmittersTexture Sheet Animation -> Enabled UV Channels -> Nothing, Everything, UV1, UV2, UV3LightsTrails
颜颜粑粑 var particleSprite3D:Sprite3D = scene.addChild(Sprite3D.load("...")) as Sprite3D;particleSprite3D.transform.position = new Laya.Vector3(100,0,0);这样写 无法移动例子效果?
183*****755 颜颜粑粑 如果可以,请仔细阅读laya官方每一个示例跟文档。参考下Sprite3D克隆https://layaair.ldc.layabox.com/demo/category=3d&group=Sprite3D&name=Sprite3DClone