_disObj3d = Sprite3D.load("../../res/models/cike.lh");
_scene3d.addChild(_disObj3d);
_disObj3d.once(Event.HIERARCHY_LOADED, null, function(sender:Sprite3D):void
{
var ms:MeshSprite3D = _disObj3d.getChildByName("mod_CiKeZhuangBei_Body_03") as MeshSprite3D;
if(ms)
{
trace("length " + ms.meshRender.sharedMaterials.length);
}
}
输出: length 0