for (var i:int = 0; i < meshSprite.meshRender.sharedMaterials.length; i++) {
var mat:StandardMaterial = meshSprite.meshRender.sharedMaterials[i] as StandardMaterial;
var transformUV:TransformUV = new TransformUV();
transformUV.offset = new Vector2(0.099,0);
mat.transformUV = transformUV;
}
var twoMc:MeshSprite3D = Sprite3D.instantiate(meshSprite,new Vector3(0.1, 0, 0.2),null,null,false) as MeshSprite3D;
twoMc.transform.position = new Vector3(0.1, 0, 0.2);
var transformUVTwo:TransformUV = new TransformUV();
transformUVTwo.offset = new Vector2(0.198,0);
(twoMc.meshRender.sharedMaterials[0] as StandardMaterial).transformUV = transformUVTwo;
scene.addChild(twoMc);
为甚么我克隆的对象位置的移动管用,但是UV贴图改变之后,会把上面的也改变