补充 定义
var attributeMap = {
'a_Position': Laya.VertexElementUsage.POSITION0,
'a_Texcoord': Laya.VertexElementUsage.TEXTURECOORDINATE0
};
var uniformMap = {
'u_MvpMatrix': [Laya.Sprite3D.MVPMATRIX, Laya.Shader3D.PERIOD_SPRITE],
'u_ViewMatrix': [Laya.BaseCamera.VPMATRIX, Laya.Shader3D.PERIOD_SPRITE],
'u_WorldMatrix':[Laya.Sprite3D.WORLDMATRIX, Laya.Shader3D.PERIOD_SPRITE],
'u_PMat': [Laya.BaseCamera.PROJECTMATRIX, Laya.Shader3D.PERIOD_SPRITE]
};