this.mousePos = new Laya.Vector2(Laya.MouseManager.instance.mouseX, Laya.MouseManager.instance.mouseY);
//鼠标点击屏幕产生射线
this.camera.viewportPointToRay(this.mousePos, this.ray);
var phy:Laya.PhysicsSimulation =new Laya.PhysicsSimulation(new Laya.PhysicsSettings());
//射线与3D模型中的碰撞器进行碰撞检测
phy.rayCast(this.ray, this.rayCastHit, 30, 0);
这样使用射线检测么?