unity场景中有一条鱼是SkinnedMeshRenderer,是不是不支持跟着场景一起导出到ls里? ,看ls文件里是有数据的,在laya里看不到这条鱼
"type":"SkinnedMeshSprite3D",
"props":{
"name":"yu004",
"active":true,
"isStatic":false,
"layer":0,
"position":[
-2.031092,
7.802842,
-5.932472
],
"rotation":[
0.7071068,
0,
0,
-0.7071068
],
"scale":[
0.5372322,
0.5372322,
0.5372322
],
"rootBone":"Bone028",
"boundBox":{
"min":[
-0.07214917,
-0.04863032,
-0.04459107
],
"max":[
0.148447,
0.0552587,
0.04798841
]
},
"boundSphere":{
"center":[
0.03814892,
0.00331419,
0.001698675
],
"radius":0.1304095
},
"materials":[
{
"type":"Laya.BlinnPhongMaterial",
"path":"Assets/sceneWater/Stone/Materials/Fish.lmat"
}
],
"meshPath":"Assets/sceneWater/Stone/Models/Fish-yu004.lm"
},
"components":[],
"child":[]
