/**
*清除应用到刚体上的所有力。
*/
__proto.clearForces=function(){
var rigidBody=this._nativeColliderObject;
if (rigidBody==null)
throw "Attempted to call a Physics function that is avaliable only when the Entity has been already added to the Scene.";
rigidBody.clearForces();
var nativeZero=Rigidbody3D._nativeVector3Zero;
rigidBody.setInterpolationAngularVelocity(nativeZero); rigidBody.setLinearVelocity(nativeZero);
rigidBody.setInterpolationAngularVelocity(nativeZero);
rigidBody.setAngularVelocity(nativeZero);
}
在这里看到有两个setInterpolationAngularVelocity
第一个应该是setInterpolationLinearVelocity
