高清Rock 我unity场景中设置,代码中 this._PlayerLight = this._scene.addChild(new Laya.DirectionLight()) as Laya.DirectionLight;
this._PlayerLight.color = new Laya.Vector3(0.7, 0.6, 0.6);
this._PlayerLight.transform.worldMatrix.setForward(new Laya.Vector3(1, -1, 0));
this._PlayerLight.layer = 9; 都没用啊 请问您是如何实现的。