东边不亮西边亮 let a:Laya.MeshSprite3D=new Laya.MeshSprite3D(Laya.PrimitiveMesh.createQuad(1,1)) let b:Laya.MeshSprite3D=a.clone() as Laya.MeshSprite3D scene.addChild(a) scene.addChild(b)
缨 再Laya的动态合批有问题,暂时不要用,把SubMeshDyamicBatch的下面常量设置为0public static const maxAllowVertexCount:int = 10; /** @private */ public static const maxAllowAttribueCount:int = 900;//TODO: /** @private */ public static const maxIndicesCount:int = 32000;