Aar0n
@11116: var scene3d = new Laya.Scene3D();
Laya.stage.addChild(scene3d);
var camera = new Laya.Camera(0, 0.1, 1000);
scene3d.addChild(camera);
camera.transform.rotate(new Laya.Vector3(-45, 0, 0), false, false);
camera.transform.translate(new Laya.Vector3(1000, 0, 0));
camera.orthographic = true;
//正交投影垂直矩阵尺寸
camera.orthographicVerticalSize = 10;
camera.clearFlag = Laya.BaseCamera.CLEARFLAG_DEPTHONLY;
var pos = new Laya.Vector3(300, 500, 0);
var translate = new Laya.Vector3(0, 0, 0);
Laya.Sprite3D.load("res/LayaScene_gamescene/Conventional/chest01.lh", Laya.Handler.create(this, function(sp:Laya.Sprite3D):void {
console.log("111111111111111111111")
var target: Laya.Sprite3D = scene3d.addChild(sp) as Laya.Sprite3D;
camera.convertScreenCoordToOrthographicCoord(pos, translate);
target.transform.position = translate;
target.transform.rotationEuler = new Laya.Vector3(0, 0, 0);
}));
一共就这么几句代码,实在看不出哪里有问题