let out = window.app.fcUtil.worldToViewportPoint(this.owner.transform.position, window.GameMag.Camera1);
this.hpNode.x = out.x - this.hpNode.width / 2
this.hpNode.y = out.y + this.hpNode.height *3.5
//this.owner.transform 3d的物体
//this.hpNode 2d的ui
//3d坐标转2d屏幕坐标
/**
*
* @param {*} point 3d世界坐标
* @param {*} camera 摄像机
*/
worldToViewportPoint(point, camera) {
let pos = new Laya.Vector3(point.x, point.y, point.z);;
let out = new Laya.Vector4(0, 0, 0, 0);
camera.worldToViewportPoint(pos, out);
return out;
}