勤 //组件被启用后执行,例如节点被添加到舞台后 onEnable(): void { console.log("2d gamescene onEnable"); let btn:Laya.Button = LayaUtil.GetChildByPath(this.owner, "CreatePanel/BtnCreate"); btn.clickHandler = Laya.Handler.create(this, this.onClickCreate) this.drawGrid(); } onClickCreate() { // ()=>{ console.log("button CreateShovel 多次点击只会执行第一次") M_GameScene.CreateShovel(); // } }附件:V_GameScene2d.rar V_GameScene2d.rar0B