如题,非循环动画播放结束后,状态应该为 Spine2DRenderNode.STOPPED
但是引擎返回了 Spine2DRenderNode.PAUSED
简单分析一下,_update 里调用了 stop(),将this._currentPlayTime = 0;
但是紧接着后面又将 this._currentPlayTime = state.getCurrentPlayTime(this.trackIndex);
此时 this._currentPlayTime 为非零,结果就是 if (this._currentPlayTime) return Spine2DRenderNode.PAUSED;

