[R] 0x2 L267 cmdName:内部信息
[R] 0x18 L269 cmdName:事件名称设定
[R] 0x27 L270 cmdName:背景显示
[waitState] -> bgset
[Scene_Rede.onBGSet] BG_index=115, type=2
[Scene_Rede.onBGSet] 设置背景皮肤: resources/img/Mmap/115.jpg
[waitState] bgset ->
[R] 0x29 L272 cmdName:地图头像显示
[R] 0x69 L273 cmdName:旁白
[waitState] -> narration
[RunRScript] === 结束 === _ended=false, waitState=narration, game_state=2, r_script_index=-1
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=0, game_state=2, game_scene=44, waitState=narration
[RunRScript] === 结束 === _ended=false, waitState=narration, game_state=2, r_script_index=-1
[waitState] narration ->
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=0, game_state=2, game_scene=44, waitState=
[R] 0x29 L274 cmdName:地图头像显示
[R] 0x69 L275 cmdName:旁白
[waitState] -> narration
[RunRScript] === 结束 === _ended=false, waitState=narration, game_state=2, r_script_index=-1
[waitState] narration ->
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=0, game_state=2, game_scene=44, waitState=
[R] 0x29 L276 cmdName:地图头像显示
[R] 0x69 L277 cmdName:旁白
[waitState] -> narration
[RunRScript] === 结束 === _ended=false, waitState=narration, game_state=2, r_script_index=-1
[waitState] narration ->
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=0, game_state=2, game_scene=44, waitState=
[R] 0x29 L278 cmdName:地图头像显示
[R] 0x69 L279 cmdName:旁白
[waitState] -> narration
[RunRScript] === 结束 === _ended=false, waitState=narration, game_state=2, r_script_index=-1
[waitState] narration ->
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=0, game_state=2, game_scene=44, waitState=
[R] 0x29 L280 cmdName:地图头像显示
[R] 0x69 L281 cmdName:旁白
[waitState] -> narration
[RunRScript] === 结束 === _ended=false, waitState=narration, game_state=2, r_script_index=-1
[waitState] narration ->
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=0, game_state=2, game_scene=44, waitState=
[R] 0x29 L282 cmdName:地图头像显示
[R] 0x69 L283 cmdName:旁白
[waitState] -> narration
[RunRScript] === 结束 === _ended=false, waitState=narration, game_state=2, r_script_index=-1
[waitState] narration ->
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=0, game_state=2, game_scene=44, waitState=
[R] 0x29 L284 cmdName:地图头像显示
[R] 0x69 L285 cmdName:旁白
[waitState] -> narration
[RunRScript] === 结束 === _ended=false, waitState=narration, game_state=2, r_script_index=-1
[waitState] narration ->
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=0, game_state=2, game_scene=44, waitState=
[R] 0x29 L286 cmdName:地图头像显示
[R] 0x69 L287 cmdName:旁白
[waitState] -> narration
[RunRScript] === 结束 === _ended=false, waitState=narration, game_state=2, r_script_index=-1
[waitState] narration ->
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=0, game_state=2, game_scene=44, waitState=
[R] 0x29 L288 cmdName:地图头像显示
[R] 0x69 L289 cmdName:旁白
[waitState] -> narration
[RunRScript] === 结束 === ended=false, waitState=narration, game_state=2, r_script_index=-1
[waitState] narration ->
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=0, game_state=2, game_scene=44, waitState=
[R] 0x24 L290 cmdName:CD音轨
[AudioManager] 尝试加载: resources/Musics/19-AudioTrack 19.mp3
[R] 0x2f L292 cmdName:清除人物
[R] 0x18 L293 cmdName:场所名
[R] 0x27 L294 cmdName:背景显示
[waitState] -> bgset
[Scene_Rede.onBGSet] BG_index=131, type=2
[Scene_Rede.onBGSet] 设置背景皮肤: resources/img/Mmap/131.jpg
[waitState] bgset ->
[R] 0x30 L295 cmdName:武将出现
[DEBUG] addActor called, actor_id: 68
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L296 cmdName:武将出现
[DEBUG] addActor called, actor_id: 993
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L297 cmdName:武将出现
[DEBUG] addActor called, actor_id: 994
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L298 cmdName:武将出现
[DEBUG] addActor called, actor_id: 1002
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L299 cmdName:武将出现
[DEBUG] addActor called, actor_id: 396
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L300 cmdName:武将出现
[DEBUG] addActor called, actor_id: 175
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L301 cmdName:武将出现
[DEBUG] addActor called, actor_id: 879
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x1c L302 cmdName:绘图
[R] 0x33 L307 cmdName:武将转向
[R] 0x33 L313 cmdName:武将转向
[R] 0x33 L317 cmdName:武将转向
[R] 0x33 L326 cmdName:武将转向
[R] 0x33 L330 cmdName:武将转向
[R] 0x33 L331 cmdName:武将转向
[R] 0x33 L332 cmdName:武将转向
[R] 0x33 L333 cmdName:武将转向
[R] 0x33 L334 cmdName:武将转向
[R] 0x23 L338 cmdName:音效
[AudioManager] 尝试加载: resources/Sounds/Se_m_00.mp3
[R] 0x27 L339 cmdName:背景显示
[waitState] -> bgset
[Scene_Rede.onBGSet] BG_index=135, type=2
[Scene_Rede.onBGSet] 设置背景皮肤: resources/img/Mmap/135.jpg
[waitState] bgset ->
[R] 0x23 L340 cmdName:音效
[AudioManager] 尝试加载: resources/Sounds/Se_m_01.mp3
[R] 0x31 L351 cmdName:武将消失
[R] 0x31 L352 cmdName:武将消失
[R] 0x31 L353 cmdName:武将消失
[R] 0x31 L354 cmdName:武将消失
[R] 0x27 L356 cmdName:背景显示
[waitState] -> bgset
[Scene_Rede.onBGSet] BG_index=141, type=2
[Scene_Rede.onBGSet] 设置背景皮肤: resources/img/Mmap/141.jpg
[waitState] bgset ->
[R] 0x30 L358 cmdName:武将出现
[DEBUG] addActor called, actor_id: 69
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L361 cmdName:武将出现
[DEBUG] addActor called, actor_id: 1002
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L362 cmdName:武将出现
[DEBUG] addActor called, actor_id: 993
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L363 cmdName:武将出现
[DEBUG] addActor called, actor_id: 994
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L364 cmdName:武将出现
[DEBUG] addActor called, actor_id: 396
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x31 L377 cmdName:武将消失
[R] 0x31 L378 cmdName:武将消失
[R] 0x2f L380 cmdName:清除人物
[R] 0x1d L381 cmdName:调色板设定
[Scene_Rede.onBGReSet] onBGSet已设置背景(bgSkinSet=true),忽略重置。BG_index=141
[waitState] -> delay
[RunRScript] === 结束 === _ended=false, waitState=delay, game_state=2, r_script_index=-1
[AudioManager] 加载成功: resources/Musics/19-AudioTrack 19.mp3
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=0, game_state=2, game_scene=44, waitState=delay
[RunRScript] === 结束 === _ended=false, waitState=delay, game_state=2, r_script_index=-1
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=0, game_state=2, game_scene=44, waitState=delay
[RunRScript] === 结束 === _ended=false, waitState=delay, game_state=2, r_script_index=-1
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=0, game_state=2, game_scene=44, waitState=delay
[RunRScript] === 结束 === _ended=false, waitState=delay, game_state=2, r_script_index=-1
[AudioManager] 加载成功: resources/Sounds/Se_m_00.mp3
[AudioManager] 加载成功: resources/Sounds/Se_m_01.mp3
[waitState] delay ->
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=0, game_state=2, game_scene=44, waitState=
[R] 0x0 L382 cmdName:事件结束
[R] 0x2 L384 cmdName:内部信息
[R] 0x24 L386 cmdName:CD音轨
[AudioManager] 尝试加载: resources/Musics/19-AudioTrack 19.mp3
[R] 0x27 L387 cmdName:背景显示
[waitState] -> bgset
[Scene_Rede.onBGSet] BG_index=58, type=2
[Scene_Rede.onBGSet] 设置背景皮肤: resources/img/Mmap/58.jpg
[waitState] bgset ->
[R] 0x30 L388 cmdName:武将出现
[DEBUG] addActor called, actor_id: 68
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
(anonymous) @ bundle.js:2
setTimeout (async)
setDelay @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L389 cmdName:武将出现
[DEBUG] addActor called, actor_id: 69
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
(anonymous) @ bundle.js:2
setTimeout (async)
setDelay @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x18 L390 cmdName:事件名称设定
[R] 0x18 L391 cmdName:场所名
[R] 0x1c L392 cmdName:绘图
[R] 0x0 L396 cmdName:事件结束
[RunRScript] Scene 0 结束, 即将进入 Scene 1, game_state: 2, battleOwn长度: 0
[R] 0x2 L399 cmdName:内部信息
[R] 0x75 L401 cmdName:S特殊形象指定
[Script117_75] HandleRScript actor_id1=342, image_fight_id=765, consume_image_fight_id=0, SET_R_IMAGE_ID=0
[Script117_75] ✓ 指定S形象成功! actor_id=342, image_fight_id=765, 角色名=羊琇
[R] 0x75 L402 cmdName:S特殊形象指定
[Script117_75] HandleRScript actor_id1=237, image_fight_id=638, consume_image_fight_id=0, SET_R_IMAGE_ID=0
[Script117_75] ✓ 指定S形象成功! actor_id=237, image_fight_id=638, 角色名=胡烈
[R] 0x75 L403 cmdName:S特殊形象指定
[Script117_75] HandleRScript actor_id1=20, image_fight_id=421, consume_image_fight_id=0, SET_R_IMAGE_ID=0
[Script117_75] ✓ 指定S形象成功! actor_id=20, image_fight_id=421, 角色名=贾充
[R] 0x0 L404 cmdName:事件结束
[R] 0x2 L406 cmdName:内部信息
[R] 0x77 L408 cmdName:变量运算
[R] 0x77 L409 cmdName:变量运算
[R] 0x78 L410 cmdName:整型变量赋值
[R] 0x78 L411 cmdName:整型变量赋值
[R] 0x52 L412 cmdName:兵种改变
[R] 0x0 L413 cmdName:事件结束
[R] 0x2 L415 cmdName:内部信息
[R] 0x27 L417 cmdName:背景显示
[waitState] -> bgset
[Scene_Rede.onBGSet] BG_index=58, type=2
[Scene_Rede.onBGSet] 设置背景皮肤: resources/img/Mmap/58.jpg
[waitState] bgset ->
[R] 0x24 L418 cmdName:CD音轨
[AudioManager] 尝试加载: resources/Musics/25-AudioTrack 25.mp3
[R] 0x30 L419 cmdName:武将出现
[DEBUG] addActor called, actor_id: 0
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
(anonymous) @ bundle.js:2
setTimeout (async)
setDelay @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L420 cmdName:武将出现
[DEBUG] addActor called, actor_id: 306
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
(anonymous) @ bundle.js:2
setTimeout (async)
setDelay @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L421 cmdName:武将出现
[DEBUG] addActor called, actor_id: 307
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
(anonymous) @ bundle.js:2
setTimeout (async)
setDelay @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L422 cmdName:武将出现
[DEBUG] addActor called, actor_id: 339
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
(anonymous) @ bundle.js:2
setTimeout (async)
setDelay @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L423 cmdName:武将出现
[DEBUG] addActor called, actor_id: 72
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
(anonymous) @ bundle.js:2
setTimeout (async)
setDelay @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L424 cmdName:武将出现
[DEBUG] addActor called, actor_id: 340
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
(anonymous) @ bundle.js:2
setTimeout (async)
setDelay @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L425 cmdName:武将出现
[DEBUG] addActor called, actor_id: 341
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
(anonymous) @ bundle.js:2
setTimeout (async)
setDelay @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L426 cmdName:武将出现
[DEBUG] addActor called, actor_id: 342
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
(anonymous) @ bundle.js:2
setTimeout (async)
setDelay @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L427 cmdName:武将出现
[DEBUG] addActor called, actor_id: 343
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
(anonymous) @ bundle.js:2
setTimeout (async)
setDelay @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x1c L428 cmdName:绘图
[R] 0x33 L429 cmdName:武将转向
[R] 0x33 L430 cmdName:武将转向
[R] 0x69 L440 cmdName:旁白
[waitState] -> narration
[RunRScript] === 结束 === _ended=false, waitState=narration, game_state=2, r_script_index=1
[AudioManager] 加载成功: resources/Musics/19-AudioTrack 19.mp3
[AudioManager] 加载成功: resources/Musics/25-AudioTrack 25.mp3
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=1, game_state=2, game_scene=44, waitState=narration
[RunRScript] === 结束 === _ended=false, waitState=narration, game_state=2, r_script_index=1
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=1, game_state=2, game_scene=44, waitState=narration
[RunRScript] === 结束 === _ended=false, waitState=narration, game_state=2, r_script_index=1
laya.core.js:2 Failed to load 'https://zhushujinian-1313025323.cos.ap-shanghai.myqcloud.com/main/resources/Musics/19-AudioTrack 19.mp3' downloadFile:ok
warn @ laya.core.js:2
warnFailed @ laya.core.js:2
completeItem @ laya.core.js:2
(anonymous) @ laya.core.js:2
(anonymous) @ laya.adapter-weixin.js:2
success @ laya.adapter-weixin.js:2
laya.core.js:2 Failed to load 'https://zhushujinian-1313025323.cos.ap-shanghai.myqcloud.com/main/resources/Musics/25-AudioTrack 25.mp3' downloadFile:ok
warn @ laya.core.js:2
warnFailed @ laya.core.js:2
completeItem @ laya.core.js:2
(anonymous) @ laya.core.js:2
(anonymous) @ laya.adapter-weixin.js:2
success @ laya.adapter-weixin.js:2
laya.core.js:2 Failed to load 'https://zhushujinian-1313025323.cos.ap-shanghai.myqcloud.com/main/resources/Musics/19-AudioTrack 19.mp3' downloadFile:ok
warn @ laya.core.js:2
warnFailed @ laya.core.js:2
completeItem @ laya.core.js:2
(anonymous) @ laya.core.js:2
(anonymous) @ laya.adapter-weixin.js:2
success @ laya.adapter-weixin.js:2
[waitState] narration ->
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=1, game_state=2, game_scene=44, waitState=
[RunRScript] 进入嵌套事件,临时关闭跳过模式
[R] 0x1 L449 cmdName:子事件设定
[R] 0x2 L450 cmdName:内部信息
[R] 0x30 L451 cmdName:武将出现
[DEBUG] addActor called, actor_id: 142
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x30 L452 cmdName:武将出现
[DEBUG] addActor called, actor_id: 237
[DEBUG] prefab_actor exists
bundle.js:2 RedeActorSet.addActor: failed to create node from prefab(env: Windows,mg,2.01.2510290; lib: 3.15.2)
addActor @ bundle.js:2
onActorAppear @ bundle.js:2
emit @ bundle.js:2
HandleRScript @ bundle.js:2
RunRScript @ bundle.js:2
setTimeout (async)
run @ bundle.js:2
onResume @ bundle.js:2
emit @ bundle.js:2
onMouseDown @ bundle.js:2
invoke @ laya.core.js:2
event @ laya.core.js:2
bubble @ laya.core.js:2
handleTouch @ laya.core.js:2
(anonymous) @ laya.core.js:2
dispatchEvent @ weapp-adapter.js:792
(anonymous) @ weapp-adapter.js:1163
callbackTouch @ gamePage.html:350
(anonymous) @ gamePage.html:302
[R] 0x69 L453 cmdName:旁白
[waitState] -> narration
[RunRScript] === 结束 === _ended=false, waitState=narration, game_state=2, r_script_index=1
[waitState] narration ->
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=1, game_state=2, game_scene=44, waitState=
[R] 0x69 L454 cmdName:旁白
[waitState] -> narration
[RunRScript] === 结束 === _ended=false, waitState=narration, game_state=2, r_script_index=1
[waitState] narration ->
[RunRScript] === 开始执行 === script_lists共3个Scene, 当前list_index=1, game_state=2, game_scene=44, waitState=
[R] 0x32 L455 cmdName:武将移动
[waitState] -> actor_move
[waitState] actor_move ->
[R] 0x32 L456 cmdName:武将移动
[waitState] -> actor_move
[RunRScript] === 结束 === _ended=false, waitState=actor_move, game_state=2, r_script_index=1
[Cache]save manifest-0 151(files)/10559932(bytes)
[Cache]save manifest-1 129(files)/3395872(bytes)
[Cache]save manifest-2 123(files)/4013892(bytes)