using UnityEngine;
using System.Collections;
public class DJH_Animation : MonoBehaviour {
public GameObject AnimationObj;//带有动画的对象
// Use this for initialization
void Start () {
AnimationObj.animation["AnimationName"].time = AnimationObj.animation["AnimationName"].clip.length;
AnimationObj.animation["AnimationName"].speed = -1.0f;
AnimationObj.animation.CrossFade("AnimationName");
}
}