[code]
var ps: string ="#ifdef FSHIGHPRECISION\nprecision highp float;\n" +
"#else\nprecision mediump float;\n" +
"#endif\n\n" +
"#include \"LightHelper.glsl\";\n\n" +
"uniform sampler2D u_texture;\n" +
"varying vec2 v_Texcoord0;\n" +
"void main(){\n" +
"gl_FragColor=vec4(0.0,1.0,1.0,1.0);\n" +
"}";[/code]无论Alpha设定1.0或者0.0都是一样的的结果?,我该如何让模型产生透明度呢?