一个怪物uinty挂了个碰撞组件 死亡销毁就报 _nativeColliderObject 空对象错误
public function _derivePhysicsTransformation(force:Boolean):void {
if(_nativeColliderObject==null)return;//我加了这个
_innerDerivePhysicsTransformation(_nativeColliderObject.getWorldTransform(), force);
}
1 个回复
Aar0n
赞同来自: