[LayaAirIDE 2.0][laya unity插件2.3.0beta] 导出预设报错
unity2018.4.7.
unity插件2.3.0beta1
导出模型的时候报错:(其他模型是正常的)
Quaternion To Matrix conversion failed because input Quaternion is invalid {-0.008377, 0.706989, -0.706989, 0.008378} l=0.999808
UnityEngine.Matrix4x4:TRS(Vector3, Quaternion, Vector3)
p:a(SkinnedMeshRenderer, String, Boolean)
p:b()
p:b(String)
LayaAir3D:exportResource(Boolean, Int32, String)
k:b()
m:b(a)
m:a()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
附件有 fbx源文件.
unity插件2.3.0beta1
导出模型的时候报错:(其他模型是正常的)
Quaternion To Matrix conversion failed because input Quaternion is invalid {-0.008377, 0.706989, -0.706989, 0.008378} l=0.999808
UnityEngine.Matrix4x4:TRS(Vector3, Quaternion, Vector3)
p:a(SkinnedMeshRenderer, String, Boolean)
p:b()
p:b(String)
LayaAir3D:exportResource(Boolean, Int32, String)
k:b()
m:b(a)
m:a()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
附件有 fbx源文件.
没有找到相关结果
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Aar0n
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