[0]2.12.1beta 阴影出现类似皮革的异常纹理
this.light = this.owner as Laya.DirectionLight;
this.light.shadowMode = Laya.ShadowMode.Hard;
this.light.shadowCascadesMode = Laya.ShadowCascadesMode.NoCascades;
this.light.lightmapBakedType = Laya.DirectionLight.LIGHTMAPBAKEDTYPE_REALTIME;
this.light.shadowNearPlane = 0.1;
this.light.shadowDistance = 24;
this.light.shadowStrength = 0.7;
this.light.shadowResolution = 1024;
3D物体的castShadow receiveShadow 都为ture图1为DirectionLight角度斜45照射下来的效果
图2为DirectionLight垂直角度照射下来的效果
this.light.shadowMode = Laya.ShadowMode.Hard;
this.light.shadowCascadesMode = Laya.ShadowCascadesMode.NoCascades;
this.light.lightmapBakedType = Laya.DirectionLight.LIGHTMAPBAKEDTYPE_REALTIME;
this.light.shadowNearPlane = 0.1;
this.light.shadowDistance = 24;
this.light.shadowStrength = 0.7;
this.light.shadowResolution = 1024;
3D物体的castShadow receiveShadow 都为ture图1为DirectionLight角度斜45照射下来的效果
图2为DirectionLight垂直角度照射下来的效果
没有找到相关结果
已邀请:
要回复问题请先登录
4 个回复
小小泽
赞同来自:
158*****723
赞同来自:
小小泽
赞同来自:
小小泽
赞同来自:
light.shadowDistance = 1;