[]Uncaught RangeError: Source is too large 这个怎么解决,下面是具体的错误提示,希望有朋友提供下解决方法

Uncaught RangeError: Source is too large
at Float32Array.set (native)
at DynamicBatch.__proto._getRenderElement (file:///D:/Projects_D/LayaPrjs/2017_FilesLayouterManager/bin/h5/Main.max.js:5989:23)
at DynamicBatch.__proto._addToRenderQueue (file:///D:/Projects_D/LayaPrjs/2017_FilesLayouterManager/bin/h5/Main.max.js:6043:9)
at DynamicBatchManager.__proto._addToRenderQueue (file:///D:/Projects_D/LayaPrjs/2017_FilesLayouterManager/bin/h5/Main.max.js:6223:67)
at Function.FrustumCulling.renderObjectCulling (file:///D:/Projects_D/LayaPrjs/2017_FilesLayouterManager/bin/h5/Main.max.js:6331:24)
at Scene.__proto._preRenderScene (file:///D:/Projects_D/LayaPrjs/2017_FilesLayouterManager/bin/h5/Main.max.js:47184:20)
at Camera.__proto._renderCamera (file:///D:/Projects_D/LayaPrjs/2017_FilesLayouterManager/bin/h5/Main.max.js:55676:10)
at Scene.__proto.renderSubmit (file:///D:/Projects_D/LayaPrjs/2017_FilesLayouterManager/bin/h5/Main.max.js:47635:43)
at WebGLContext2D.__proto.submitElement (file:///D:/Projects_D/LayaPrjs/2017_FilesLayouterManager/bin/h5/Main.max.js:36059:30)
at WebGLContext2D.__proto.flush (file:///D:/Projects_D/LayaPrjs/2017_FilesLayouterManager/bin/h5/Main.max.js:36081:9)
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你可以通过点击报错问题后面的行号,然后通过断点调试,以及查看堆栈自己查下,如果解决不了,可以写个可以运行的简单例子,我们看下什么问题!

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