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cuixueying
赞同来自: gls_laybox
var IndexView = (function(_super){ this.angle; this.draw; this.box; this.circle; function IndexView(){ IndexView.super(this); this.angle = 0; Laya.timer.loop(200,this,this.loadProgress) var Sprite = Laya.Sprite; this.box = new Sprite(); this.box.cacheAs = "bitmap"; this.box.pos(0,0); this.say.addChild(this.box); this.draw = new Sprite(); this.box.addChild(this.draw); this.draw.graphics.drawPie(this.say.width/2, this.say.height/2, this.say.width/2+9,0,this.angle, "#ffffff"); this.circle = new Sprite(); this.circle.graphics.drawCircle(this.say.width/2, this.say.height/2, this.say.width/2, "#00ffff"); this.circle.blendMode = "destination-out"; } Laya.class(IndexView,"IndexView",_super); IndexView.prototype.loadProgress = function(){ this.box.addChild(this.circle); if(this.angle <= 360){ this.angle+=12; this.draw.graphics.drawPie(this.say.width/2, this.say.height/2, this.say.width/2+9,0,this.angle, "#ffffff"); }else{ this.draw.graphics.clear(); this.circle.graphics.clear(); } } return IndexView; } )(IndexUI);
gls_laybox
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cuixueying
赞同来自: gls_laybox
gls_laybox
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