[]骨骼动画销毁后再创建,报错
调用下面代码,销毁骨骼动画和它的模板后
skeleton.player.templet.destroy();
Skeleton.destroy();
再调用下面代码,新建模板并且创建骨骼
var sk:Skeleton=new Skeleton();
var templet:Templet = new Templet();
templet.parseData(texture, arrbuffer, 20);
sk.init(templet);
然后报错
Cannot read property 'enableMerageInAtlas' of null
RunDriver.addTextureToAtlas
__proto.addTextureToAtlas
__proto.runWith
__proto.event
__proto.completeCreate
__proto.recreateResource
__proto.activeResource
(anonymous function)
__proto._drawTextureM
__proto.drawTextureWithTransform
._drawTextureWithTransform
__proto._renderAll
__proto._graphics
__proto._transform
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto._transform
__proto.render
__proto.render
__proto._loop
skeleton.player.templet.destroy();
Skeleton.destroy();
再调用下面代码,新建模板并且创建骨骼
var sk:Skeleton=new Skeleton();
var templet:Templet = new Templet();
templet.parseData(texture, arrbuffer, 20);
sk.init(templet);
然后报错
Cannot read property 'enableMerageInAtlas' of null
RunDriver.addTextureToAtlas
__proto.addTextureToAtlas
__proto.runWith
__proto.event
__proto.completeCreate
__proto.recreateResource
__proto.activeResource
(anonymous function)
__proto._drawTextureM
__proto.drawTextureWithTransform
._drawTextureWithTransform
__proto._renderAll
__proto._graphics
__proto._transform
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto.render
__proto._childs
__proto._transform
__proto.render
__proto.render
__proto._loop
没有找到相关结果
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Laya_XS
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jason18380447822
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