[]使用layaAir3D从unity3D中导出场景模型时报错
IndexOutOfRangeException: Array index is out of range.
LayaExport.DataManager.saveSkinLmFile (UnityEngine.SkinnedMeshRenderer skinnedMeshRenderer, System.String savePath)
LayaExport.DataManager.getSkinnedMeshRendererComponentData (UnityEngine.GameObject gameObject, .JSONObject customProps)
LayaExport.DataManager.getComponentsData (UnityEngine.GameObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath)
LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)
LayaExport.DataManager.getComponentsData (UnityEngine.GameObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath)
LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)
LayaExport.DataManager.getSceneNode ()
LayaExport.DataManager.saveData ()
LayaExport.DataManager.getData ()
LayaAir3D.exportResource (Boolean isDebug) (at Assets/LayaAir3D/LayaTool/LayaAir3D.cs:435)
LayaAir3D.OnGUI () (at Assets/LayaAir3D/LayaTool/LayaAir3D.cs:337)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
LayaExport.DataManager.saveSkinLmFile (UnityEngine.SkinnedMeshRenderer skinnedMeshRenderer, System.String savePath)
LayaExport.DataManager.getSkinnedMeshRendererComponentData (UnityEngine.GameObject gameObject, .JSONObject customProps)
LayaExport.DataManager.getComponentsData (UnityEngine.GameObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath)
LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)
LayaExport.DataManager.getComponentsData (UnityEngine.GameObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath)
LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)
LayaExport.DataManager.getSceneNode ()
LayaExport.DataManager.saveData ()
LayaExport.DataManager.getData ()
LayaAir3D.exportResource (Boolean isDebug) (at Assets/LayaAir3D/LayaTool/LayaAir3D.cs:435)
LayaAir3D.OnGUI () (at Assets/LayaAir3D/LayaTool/LayaAir3D.cs:337)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
没有找到相关结果
已邀请:
要回复问题请先登录
5 个回复
qian
赞同来自:
还有模型发一下
longhi9394
赞同来自:
插件版本:LayaAirUnityPlugin 1.7.16
qian
赞同来自:
有的 你自己打开这个网址前后找找看
longhi9394
赞同来自:
qian
赞同来自:
暂时不支持.asset格式资源导出