[]关于转换2D屏幕坐标系统到3D正交投影下的坐标系统
好像使用camera.convertScreenCoordToOrthographicCoord这个方法转换的坐标不是准确的,是因为什么原因
//转换2D屏幕坐标系统到3D正交投影下的坐标系统
var pos2d:Point = new Point(posX, posY);
this.bottomScene.localToGlobal(pos2d);
var pos:Vector3 = new Vector3(pos2d.x, pos2d.y, 0);
var _translate:Vector3 = new Vector3(0, 0, 0);
camera.convertScreenCoordToOrthographicCoord(pos, _translate);
//转换2D屏幕坐标系统到3D正交投影下的坐标系统
var pos2d:Point = new Point(posX, posY);
this.bottomScene.localToGlobal(pos2d);
var pos:Vector3 = new Vector3(pos2d.x, pos2d.y, 0);
var _translate:Vector3 = new Vector3(0, 0, 0);
camera.convertScreenCoordToOrthographicCoord(pos, _translate);
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qian
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