[LayaAirIDE 2.0]请问3D平行光产生的投影 如何修改颜色深浅
如图 能否让物体产生的阴影颜色 改淡一些
//添加方向光
this.Light = this.mainscene.addChild(new Laya.DirectionLight());
this.Light.color = new Laya.Vector3(0.7, 0.7, 0.7);
this.Light.direction = new Laya.Vector3(-1.3, -1.5, -1.6);
// shadow
this.Light.shadow = true;
//产生投影的范围(如过小将不会产生投影)
this.Light.shadowDistance = 19;
//生成阴影贴图数量
this.Light.shadowPSSMCount = 1;
//模糊等级,越大越高,效果更好,更耗性能
this.Light.shadowPCFType = 2;
//投影质量
this.Light.shadowResolution = 2048;
//添加方向光
this.Light = this.mainscene.addChild(new Laya.DirectionLight());
this.Light.color = new Laya.Vector3(0.7, 0.7, 0.7);
this.Light.direction = new Laya.Vector3(-1.3, -1.5, -1.6);
// shadow
this.Light.shadow = true;
//产生投影的范围(如过小将不会产生投影)
this.Light.shadowDistance = 19;
//生成阴影贴图数量
this.Light.shadowPSSMCount = 1;
//模糊等级,越大越高,效果更好,更耗性能
this.Light.shadowPCFType = 2;
//投影质量
this.Light.shadowResolution = 2048;
没有找到相关结果
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