[LayaNative 2.0]3D 触发器如何获取碰撞位置
onCollisionEnter(obj: Laya.Collision) {
let node: Laya.MeshSprite3D = obj.other.owner as Laya.MeshSprite3D;
let owner: Laya.MeshSprite3D = this.owner as Laya.MeshSprite3D;
let position = obj.contacts[0].positionOnA; // 碰撞位置
}
onTriggerEnter(obj) 、、如何获取碰撞位置?
let node: Laya.MeshSprite3D = obj.other.owner as Laya.MeshSprite3D;
let owner: Laya.MeshSprite3D = this.owner as Laya.MeshSprite3D;
let position = obj.contacts[0].positionOnA; // 碰撞位置
}
onTriggerEnter(obj) 、、如何获取碰撞位置?
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一&漠
赞同来自:
obj:laya.d3.physics.PhysicsComponent
onCollisionEnter(obj: Laya.Collision) 触发器和碰撞器传入的参数不同