[0]替换不了sharedMaterials
想通过按钮更换角色的材质,但是参考官网案例赋值给sharedMaterials却没有效果。
ChangeMaterial() {
var i = 0;
this.playerMat = this.firstPlayer.getChildByName("Geometry").getChildByName("Armature_Mesh").skinnedMeshRenderer.sharedMaterials;
if (!this.isChangeMat) {
while (i < 3) {
// this.playerMat[i].albedoColor = new Laya.Vector4(1, 0, 0, 1);
this.playerMat[i] = this.effectMatArr[i];
console.log(this.playerMat[i]);
i++;
}
this.isChangeMat = true;
} else {
// while (i < 3) {
// this.playerMat[i].albedoColor = new Laya.Vector4(1, 1, 1, 1);
// i++;
// }
// this.isChangeMat = false;
}
console.log(this.firstPlayer.getChildByName("Geometry").getChildByName("Armature_Mesh"));
console.log(this.firstPlayer.getChildByName("Geometry").getChildByName("Armature_Mesh").skinnedMeshRenderer.sharedMaterials);
}
laya工程
链接:https://pan.baidu.com/s/1a9ccp ... Dnqqb
提取码:nqqb
--来自百度网盘超级会员V5的分享
unity2021.3.6f1c1
layaair2.13.0
ChangeMaterial() {
var i = 0;
this.playerMat = this.firstPlayer.getChildByName("Geometry").getChildByName("Armature_Mesh").skinnedMeshRenderer.sharedMaterials;
if (!this.isChangeMat) {
while (i < 3) {
// this.playerMat[i].albedoColor = new Laya.Vector4(1, 0, 0, 1);
this.playerMat[i] = this.effectMatArr[i];
console.log(this.playerMat[i]);
i++;
}
this.isChangeMat = true;
} else {
// while (i < 3) {
// this.playerMat[i].albedoColor = new Laya.Vector4(1, 1, 1, 1);
// i++;
// }
// this.isChangeMat = false;
}
console.log(this.firstPlayer.getChildByName("Geometry").getChildByName("Armature_Mesh"));
console.log(this.firstPlayer.getChildByName("Geometry").getChildByName("Armature_Mesh").skinnedMeshRenderer.sharedMaterials);
}
laya工程
链接:https://pan.baidu.com/s/1a9ccp ... Dnqqb
提取码:nqqb
--来自百度网盘超级会员V5的分享
unity2021.3.6f1c1
layaair2.13.0
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小高
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