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[]unity 导出问题 animator出错
unity 导出问题 animator出错,求助,如果使用legacy 方式,是没问题的
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6 个回复
ymsdandan
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你本来是新版动画还是旧版动画
game4d
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在U3D里 有新版旧版,都没有问题, 刚才导出新版动画的问题解决了,但是导出模型的法线全是反的, 法线反的问题是什么原因呢?
是不是需要更新下导出插件呢,结果插件文件还破损了,
ymsdandan
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那你重新下载下插件重新导入下试试吧
game4d
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U3D导出的 unitypackage, 你试试吧, 谢谢了
test.rar
game4d
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@ymsdandan
:新版本的资源导出工具出没? 链接给我一个
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.String]].get_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150)
LayaExport.DataManager.saveLaniData (UnityEngine.GameObject gameObject, .JSONObject obj)
LayaExport.DataManager.getAnimatorComponentData (UnityEngine.GameObject gameObject, .JSONObject component, System.Collections.Generic.List`1 linkSprite)
LayaExport.DataManager.getComponentsData (UnityEngine.GameObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath)
LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)
LayaExport.DataManager.getSceneNode ()
LayaExport.DataManager.saveData ()
LayaExport.DataManager.getData ()
LayaAir3D.exportResource (Boolean isDebug) (at Assets/LayaAir3D/LayaTool/LayaAir3D.cs:427)
LayaAir3D.OnGUI () (at Assets/LayaAir3D/LayaTool/LayaAir3D.cs:331)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:285)
game4d
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是否能回复一下
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game4d
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2017-12-06 13:47
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6 个回复
ymsdandan
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game4d
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是不是需要更新下导出插件呢,结果插件文件还破损了,
ymsdandan
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game4d
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game4d
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KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.String]].get_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150)
LayaExport.DataManager.saveLaniData (UnityEngine.GameObject gameObject, .JSONObject obj)
LayaExport.DataManager.getAnimatorComponentData (UnityEngine.GameObject gameObject, .JSONObject component, System.Collections.Generic.List`1 linkSprite)
LayaExport.DataManager.getComponentsData (UnityEngine.GameObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath)
LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)
LayaExport.DataManager.getSceneNode ()
LayaExport.DataManager.saveData ()
LayaExport.DataManager.getData ()
LayaAir3D.exportResource (Boolean isDebug) (at Assets/LayaAir3D/LayaTool/LayaAir3D.cs:427)
LayaAir3D.OnGUI () (at Assets/LayaAir3D/LayaTool/LayaAir3D.cs:331)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:285)
game4d
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