var mesh: Laya.MeshSprite3D = this.track._children[this.track.numChildren - 1];
var collider: Laya.PhysicsCollider = mesh.addComponent(Laya.PhysicsCollider);
var shape: Laya.MeshColliderShape = new Laya.MeshColliderShape();
shape.mesh = mesh.meshFilter.sharedMesh;
collider.colliderShape = shape;
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Aar0n
赞同来自:
_defaultPhysicsMemory