[LayaAirIDE 2.0]Maximum call stack size exceeded
Uncaught RangeError: Maximum call stack size exceeded
at new EventDispatcher (laya.core.js:1027)
at new Node (laya.core.js:13292)
at new Sprite (laya.core.js:13871)
at new Scene (laya.core.js:23721)
at new GameMain (bundle.js:6)
at Function.getCompInstance (laya.core.js:21214)
at Function.createComp (laya.core.js:21081)
at Function.createComp (laya.core.js:21111)
at Function.createByData (laya.core.js:21034)
at GameMain.createView (laya.core.js:23764)
模仿示例代码 才开始就出这错误了 以下附上代码 :
(function () {
'use strict';
class GameMain extends Laya.Scene {
constructor(){
super();
GameMain.instance = this;
Laya.MouseManager.multiTouchEnabled = false;
this.loadScene("main.scene");
}
onEnable() {
console.log('init');
}
}
/**This class is automatically generated by LayaAirIDE, please do not make any modifications. */
class GameConfig {
static init() {
//注册Script或者Runtime引用
let reg = Laya.ClassUtils.regClass;
reg("script/GameMain.js",GameMain);
}
}
GameConfig.width = 640;
GameConfig.height = 1136;
GameConfig.scaleMode ="fixedwidth";
GameConfig.screenMode = "none";
GameConfig.alignV = "top";
GameConfig.alignH = "left";
GameConfig.startScene = "main.scene";
GameConfig.sceneRoot = "";
GameConfig.debug = false;
GameConfig.stat = false;
GameConfig.physicsDebug = false;
GameConfig.exportSceneToJson = true;
GameConfig.init();
class Main {
constructor() {
//根据IDE设置初始化引擎
if (window["Laya3D"]) Laya3D.init(GameConfig.width, GameConfig.height);
else Laya.init(GameConfig.width, GameConfig.height, Laya["WebGL"]);
Laya["Physics"] && Laya["Physics"].enable();
Laya["DebugPanel"] && Laya["DebugPanel"].enable();
Laya.stage.scaleMode = GameConfig.scaleMode;
Laya.stage.screenMode = GameConfig.screenMode;
Laya.stage.alignV = GameConfig.alignV;
Laya.stage.alignH = GameConfig.alignH;
//兼容微信不支持加载scene后缀场景
Laya.URL.exportSceneToJson = GameConfig.exportSceneToJson;
//打开调试面板(通过IDE设置调试模式,或者url地址增加debug=true参数,均可打开调试面板)
if (GameConfig.debug || Laya.Utils.getQueryString("debug") == "true") Laya.enableDebugPanel();
if (GameConfig.physicsDebug && Laya["PhysicsDebugDraw"]) Laya["PhysicsDebugDraw"].enable();
if (GameConfig.stat) Laya.Stat.show();
Laya.alertGlobalError(true);
//激活资源版本控制,version.json由IDE发布功能自动生成,如果没有也不影响后续流程
Laya.ResourceVersion.enable("version.json", Laya.Handler.create(this, this.onVersionLoaded), Laya.ResourceVersion.FILENAME_VERSION);
}
onVersionLoaded() {
//激活大小图映射,加载小图的时候,如果发现小图在大图合集里面,则优先加载大图合集,而不是小图
Laya.AtlasInfoManager.enable("fileconfig.json", Laya.Handler.create(this, this.onConfigLoaded));
}
onConfigLoaded() {
//加载IDE指定的场景
GameConfig.startScene && Laya.Scene.open(GameConfig.startScene);
}
}
//激活启动类
new Main();
}());
at new EventDispatcher (laya.core.js:1027)
at new Node (laya.core.js:13292)
at new Sprite (laya.core.js:13871)
at new Scene (laya.core.js:23721)
at new GameMain (bundle.js:6)
at Function.getCompInstance (laya.core.js:21214)
at Function.createComp (laya.core.js:21081)
at Function.createComp (laya.core.js:21111)
at Function.createByData (laya.core.js:21034)
at GameMain.createView (laya.core.js:23764)
模仿示例代码 才开始就出这错误了 以下附上代码 :
(function () {
'use strict';
class GameMain extends Laya.Scene {
constructor(){
super();
GameMain.instance = this;
Laya.MouseManager.multiTouchEnabled = false;
this.loadScene("main.scene");
}
onEnable() {
console.log('init');
}
}
/**This class is automatically generated by LayaAirIDE, please do not make any modifications. */
class GameConfig {
static init() {
//注册Script或者Runtime引用
let reg = Laya.ClassUtils.regClass;
reg("script/GameMain.js",GameMain);
}
}
GameConfig.width = 640;
GameConfig.height = 1136;
GameConfig.scaleMode ="fixedwidth";
GameConfig.screenMode = "none";
GameConfig.alignV = "top";
GameConfig.alignH = "left";
GameConfig.startScene = "main.scene";
GameConfig.sceneRoot = "";
GameConfig.debug = false;
GameConfig.stat = false;
GameConfig.physicsDebug = false;
GameConfig.exportSceneToJson = true;
GameConfig.init();
class Main {
constructor() {
//根据IDE设置初始化引擎
if (window["Laya3D"]) Laya3D.init(GameConfig.width, GameConfig.height);
else Laya.init(GameConfig.width, GameConfig.height, Laya["WebGL"]);
Laya["Physics"] && Laya["Physics"].enable();
Laya["DebugPanel"] && Laya["DebugPanel"].enable();
Laya.stage.scaleMode = GameConfig.scaleMode;
Laya.stage.screenMode = GameConfig.screenMode;
Laya.stage.alignV = GameConfig.alignV;
Laya.stage.alignH = GameConfig.alignH;
//兼容微信不支持加载scene后缀场景
Laya.URL.exportSceneToJson = GameConfig.exportSceneToJson;
//打开调试面板(通过IDE设置调试模式,或者url地址增加debug=true参数,均可打开调试面板)
if (GameConfig.debug || Laya.Utils.getQueryString("debug") == "true") Laya.enableDebugPanel();
if (GameConfig.physicsDebug && Laya["PhysicsDebugDraw"]) Laya["PhysicsDebugDraw"].enable();
if (GameConfig.stat) Laya.Stat.show();
Laya.alertGlobalError(true);
//激活资源版本控制,version.json由IDE发布功能自动生成,如果没有也不影响后续流程
Laya.ResourceVersion.enable("version.json", Laya.Handler.create(this, this.onVersionLoaded), Laya.ResourceVersion.FILENAME_VERSION);
}
onVersionLoaded() {
//激活大小图映射,加载小图的时候,如果发现小图在大图合集里面,则优先加载大图合集,而不是小图
Laya.AtlasInfoManager.enable("fileconfig.json", Laya.Handler.create(this, this.onConfigLoaded));
}
onConfigLoaded() {
//加载IDE指定的场景
GameConfig.startScene && Laya.Scene.open(GameConfig.startScene);
}
}
//激活启动类
new Main();
}());
没有找到相关结果
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